10/GUI doesn’t seem like much of a deviation from the current trend in OS design, but I found myself watching the demo video long after I was interested because it’s so well-executed. The information is presented clearly and concisely with the perfect balance of text and illustration.
We need to talk. I don’t think we have a future together. It’s not you — it’s me. Is this really what you want?
[wpaudio url=”http://www.fontwhore.com/wp-content/uploads/2009/10/02_Is_This_Really_What_You_Want_.mp3″ text=”Jesus Christ (the indie band) – Is This Really What You Want” dl=”http://sendshack.com/download/3cqohsi”]
Tao Lin’s new “sound project” from Brooklyn seeks to create something you can “authentically empathize with,” and succeeds almost instantly with the first relationship-talk soundbite over loping electronic beats. I was surprised at how quickly and efficiently it connected with me.
Ever wonder how the big banks consistently make money as the market drops?
Big budgets afford enormous computing power to identify and exploit trends in real-time
Electronic exchanges can be manipulated to reveal key market details
Automatic programs began issuing and canceling tiny orders within milliseconds to determine how much the slower traders were willing to pay. The high-frequency computers quickly determined that some investors’ upper limit was $26.40. The price shot to $26.39, and high-frequency programs began offering to sell hundreds of thousands of shares.
Brian will writes a fascinating, very entertaining criticism of modern desktop UI.
Only librarians want to live in a grey, motionless, silent world of text, but for a long time, that’s what the computing experience was. Then came icons and windows, and they could move! Quickly this novelty wore off, so today our menus slide, our workspaces spin in three dimensions, and our windows cross the event horizon every time we minimize them. And our iPhones fart.
Moreover, we increasingly expect interfaces to entertain our hands. Touch screens! Multi-touch! Surface top! Gestures! I’ll admit that these developments are exciting, but they’re exciting mainly because we don’t really know what will come of them—our hopes at this point remain still very vague. As clearly as we can define it, our hope is that computer interaction can be made satisfying in the same way that a good hit on a tennis ball is satisfying or in the same way that closing a well made car door is satisfying.
Sadly, these ideas may turn out to be like virtual reality: worlds of possibilities, none of the possibilities very useful. So we may be in just another cycle of the permutations of fashion. Still, aesthetics and feel really do matter to an extent, for a good layout of information and good use of typography tends to be aesthetically pleasing, and good tactile feel, such as proper mouse sensitivity, definitely facilitates usability.
Immigrants come to the United States and take menial jobs so that their children have a chance at a better future, he told me. While the jobs they take are below their intrinsic capabilities, they’re focused on giving their children a better life, not personal job satisfaction.
Second-generation children, seeing how hard their parents work to give them an opportunity, in turn work hard at school, where, he noted, they often focus on mathematics and science in pursuit of the economic returns promised by careers in engineering and medicine.
Third-generation kids figure the economic return on effort expended is better for business and legal professionals and pursue those professions instead of technical ones.
By the fourth generation, any immigration-related incentives to work hard are largely nonexistent.